Hello! I’m Scott, a composer, sound designer, and audio director specializing in video games, film, and television. Based in Los Angeles, I’ve studied music at Berklee College of Music, UCLA, and Georgia State University. With a passion for interactive audio, I’m a Wwise-certified sound designer and have extensive experience implementing dynamic music and sound in Unreal Engine, Wwise, and FMOD.

I’ve had the privilege of interning with Henry Jackman (Jumanji: The Next Level, Captain America: Civil War, Uncharted 4: A Thief’s End) and at Hans Zimmer’s Remote Control Productions. Additionally, I was a fellow at Sonic Fuel Studios, working under composers Christopher Lennertz (Mass Effect 3, The Boys, Tom and Jerry) and Tim Wynn (Troy: A Total War Saga, Total War: Warhammer I & II, XCOM 2: War of the Chosen). Learning from these industry leaders has fueled my passion for storytelling through music and sound.

Some of my credits include Deflector (Arrowfist Games), Bienvenue chez nous (Coyote), Virtuverse (Virtuverse AB), and Hollywood Meets China (ZoneStone). I have also contributed in assisting or music department roles on numerous projects such as Netflix’s Polo, TNT’s Rizzoli & Isles, and Disney’s Mech-X4.

I’m always excited to collaborate on new projects. Feel free to explore my work on the “Listen” page and reach out through the “Contact” page. Thanks for stopping by!

- Scott